1, starting forward
In fact, read some of these concerns. First, I lack the level of the article, and secondly, the role of class I was only 20 only. Because, if you want to complete the task dungeons that have to have at least 30 more before they can. For me the inadequacies of the text please understand.
2, the content of experience fighting :2-1
All MMORPG important focus of the fighting game content, and game production level of technology has been greatly developed.
Nevertheless, the approach requires the player to fight more diversified.
Therefore, "TERA" innovation and introduction of a new combat system. So, this challenge can try to achieve success? I personally feel that "at least so far not been successful."
This game is not action game, but (Non-Targeting) games. (Although recently replaced free Targeting, but still no change, said a new name white)
You will be asked, what if it is not it. It really must have is the action game "with the enemy to the tension between the intense battle scenes, but that game had absolutely no experience. And action game should be in the BOSS fight other fighting, it should be to the players to bring a very exciting feeling.
"TERA" is not that way. Because the role of a novice to play the monster is very common, and relatively no risk factor present.
However, the role of the level reached 10 after the attack speed, attack will be greatly improved. At this time, you will see the overall strength of the higher monster. Even though, these monsters have nothing to play up the momentum. Because they do not have any threat to power. So, simply choose also been upgraded to good.
So, I said this game is not really action game. It only added (Non-Targeting) elements only. If you are asked for the Tera Items with a feeling of excitement, I am afraid you will be very very disappointed.
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